In Escape from Tarkov, you can now play for looters


The status of an early version usually means that new opportunities are introduced into the game gradually. So Escape from Tarkov does not lay out all his trump cards at once: only now the developers allowed to take the side of the wild And nuclear.

Wild – these are looters and thugs. During the evacuation of Tarkov, they decided to stay in the city and steal what the locals abandoned. As the authors write, wild principles and cunning plans have no moral, and only thirst for easy profit drives them.

Marauders should be afraid of USEC and Bear mercenaries, but the bandits under the control of artificial intelligence will not touch them. Unless, of course, wild ones do not attack the first.

Developers assure that the mode of playing for the Wild is a quick and simple way to introduce an element of unpredictability in the battle Escape from Tarkov. You will call you a generated name and randomly give you one of the indicated sets of equipment. Wilds can gather in groups of up to four people. An important point: if you survive in the role of wild, then the loot will be allowed to transfer to the inventory of the main character.

To get into alpha testing Escape from Tarkov, It is necessary to purchase a special set of early access. Look for details on the official website.

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Escape from Tarkov

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The game for the Maraudier will be limited in time. The last time I heard info (a month ago) what to play for "Maslin catchers" it will be possible no more than once a day. I don’t know now. But in any case, it will not work out with a loot, if you go stupidly.

Two years (development in 2015 started), Escape from Tarkov is being developed. And this is not a deadline for such a project. For such a “large -scale brainchild with huge ambitions of developers” and can take more time. And this is normal. I do not defend the game, I just began to catch myself on the idea that for a very long time many projects weigh in a “limited state”, and when I began to watch on the date of the start of the development, then the understanding came that this is the time for me to “stretch” too much. Yes, and we are used to you, what to dissemble, to the fact that the game begins to PR for six months a year before the release. So, before saying the “too long period of development”, remember “The Last Guardian” and his “10 years of development” (yes, I know that about 5 years the game simply “lay on a shelf and no one touched it”), or “S.T.A.L.K.E.R. Shadow of Chernobyl ”with its 6th years of development (the announcement was in 2001, was released in 2007, the Yaro began to advertise it through Gamery and other magazines since the year 2004). This is the time. And 2-3 years is the standard period of development of some kind of gaming industry “with corridors”, a long-verified concept and with worked out mechanics. Here, “from scratch” the project is raised, has its own chips, has its own modification of the Unity engine with its own set of tools, which also go to the developer resources (tools also need to be monitored and constantly improved). Plus force majeure no one canceled … and t.D. and t.p. In general, what I wanted to say, and not only to you. Do not blame the game for the long development period, because this may not be quite correct.
At this stage of development, and with such a “non -big” development period, the game looks good.

There is no point from such games, already tested several times.
Dayz, survarium is a good example of how you do not need to develop games. Early access should not be very long, although the development of The Forest I was able to endure and wait for the storyline, probably because they made updates and hotfixes every month every month.

I have poured dirt tones on Mass Effect: Andromeda, but almost everything I wrote about it, and it’s a pity. Now I will pour water here. What we get in this game, besides a huge amount of loot and a complete disassembly of the AK-47? Yes, nothing more. Why grab a hundred trunks if you lose everything if you are killed? And they will kill you for sure. Because there is always a player who plays better or the sorrow of players who will come in one place and will take everyone out at the exit from the location. When I saw the game for the first time I imagined such a semblance of a stalker, but as it turned out, the game about the stupid gathering and the non -smart smart one, well, no one will hide the SVD in a heap of garbage or a mobile phone in a rusty truck broken by a rusty truck. As a result, the online will be reduced very quickly to the camp and over and over again the patient player with optics will win and you will very soon understand that it is simply uninteresting to exhaust the shot locations. Yes, and why should we grave weapons to create an unthinkable number of bells and whistles if the weapon itself is unrealistic in the sense that the battle is carried out at a range of 100-400 meters and in this game at 10-50?

The main thing is that because of the free skin, everyone does not begin to play constantly for the wild and the game would not turn into the confrontation of the groups of wild and other wild. )

A deliberately dead project, they promised everything, but even half did not yet, the ZBT showed it well. After all, it was a little 5k for her did not give it up, but looked streams in time and listened to the advice of smart people.

+))))) Everything is exactly until the beta comes out even we are not talking about the prospects of the project. The game is similar to Daisy (in terms of promise) + advertising flashlights (who is in the subject).

It turns out strange in the game for the opera to confront you wild and, sometimes, other operas. At the same time, you always take your lutus and take it out only during evacuation. And when playing for a maraudier, you do not risk loot, but you use the random + you can go out with the new one, while the bots do not touch.

Maybe today there is a tactic when the homeless enters the card, and waits for everyone to overdo each other, and those who survived will go to the exit. Thus, the homeless collects the remaining junk from the dead and also runs to the exit hoping to have time to get something. Who plays how

Max turned out to be excellent. The current made his huge pile of people and they had a budget.

And here are clearly fewer people and the budget is clearly not like. And because I already found out if it will not be clear whether it is interesting to play it. Whether the game will come out of early access in general. Therefore, the example with Maxim is not correct. Last Gardian also developed devils how much and not everything turned out well with him. But even there, a big publisher was behind the backs of the developers.

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